Static build of Imagemagick 7.0.5-5
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261
bin/7.0.5-5/include/ImageMagick-7/Magick++/Geometry.h
Executable file
261
bin/7.0.5-5/include/ImageMagick-7/Magick++/Geometry.h
Executable file
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// This may look like C code, but it is really -*- C++ -*-
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//
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// Copyright Bob Friesenhahn, 1999, 2000, 2001, 2002
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// Copyright Dirk Lemstra 2014
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//
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// Geometry Definition
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//
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// Representation of an ImageMagick geometry specification
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// X11 geometry specification plus hints
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#if !defined (Magick_Geometry_header)
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#define Magick_Geometry_header
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#include "Magick++/Include.h"
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#include <string>
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namespace Magick
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{
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class MagickPPExport Geometry;
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// Compare two Geometry objects regardless of LHS/RHS
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MagickPPExport int operator ==
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(const Magick::Geometry& left_,const Magick::Geometry& right_);
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MagickPPExport int operator !=
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(const Magick::Geometry& left_,const Magick::Geometry& right_);
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MagickPPExport int operator >
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(const Magick::Geometry& left_,const Magick::Geometry& right_);
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MagickPPExport int operator <
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(const Magick::Geometry& left_,const Magick::Geometry& right_);
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MagickPPExport int operator >=
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(const Magick::Geometry& left_,const Magick::Geometry& right_);
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MagickPPExport int operator <=
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(const Magick::Geometry& left_,const Magick::Geometry& right_);
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class MagickPPExport Geometry
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{
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public:
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// Default constructor
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Geometry();
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// Construct Geometry from specified string
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Geometry(const char *geometry_);
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// Copy constructor
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Geometry(const Geometry &geometry_);
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// Construct Geometry from specified string
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Geometry(const std::string &geometry_);
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// Construct Geometry from specified dimensions
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Geometry(size_t width_,size_t height_,::ssize_t xOff_=0,
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::ssize_t yOff_=0);
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// Destructor
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~Geometry(void);
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// Set via geometry string
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const Geometry& operator=(const char *geometry_);
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// Assignment operator
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Geometry& operator=(const Geometry& Geometry_);
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// Set via geometry string
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const Geometry& operator=(const std::string &geometry_);
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// Return geometry string
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operator std::string() const;
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// Resize without preserving aspect ratio (!)
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void aspect(bool aspect_);
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bool aspect(void) const;
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// Resize the image based on the smallest fitting dimension (^)
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void fillArea(bool fillArea_);
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bool fillArea(void) const;
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// Resize if image is greater than size (>)
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void greater(bool greater_);
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bool greater(void) const;
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// Height
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void height(size_t height_);
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size_t height(void) const;
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// Does object contain valid geometry?
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void isValid(bool isValid_);
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bool isValid(void) const;
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// Resize if image is less than size (<)
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void less(bool less_);
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bool less(void) const;
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// Resize using a pixel area count limit (@)
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void limitPixels(bool limitPixels_);
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bool limitPixels(void) const;
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// Width and height are expressed as percentages
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void percent(bool percent_);
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bool percent(void) const;
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// Width
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void width(size_t width_);
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size_t width(void) const;
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// X offset from origin
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void xOff(::ssize_t xOff_);
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::ssize_t xOff(void) const;
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// Y offset from origin
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void yOff(::ssize_t yOff_);
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::ssize_t yOff(void) const;
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//
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// Public methods below this point are for Magick++ use only.
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//
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// Construct from RectangleInfo
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Geometry(const MagickCore::RectangleInfo &rectangle_);
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// Set via RectangleInfo
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const Geometry& operator=(const MagickCore::RectangleInfo &rectangle_);
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// Return an ImageMagick RectangleInfo struct
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operator MagickCore::RectangleInfo() const;
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private:
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size_t _width;
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size_t _height;
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::ssize_t _xOff;
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::ssize_t _yOff;
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bool _isValid;
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bool _percent; // Interpret width & height as percentages (%)
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bool _aspect; // Force exact size (!)
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bool _greater; // Resize only if larger than geometry (>)
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bool _less; // Resize only if smaller than geometry (<)
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bool _fillArea; // Resize the image based on the smallest fitting dimension (^)
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bool _limitPixels; // Resize using a pixel area count limit (@)
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};
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class MagickPPExport Offset;
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// Compare two Offset objects
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MagickPPExport int operator ==
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(const Magick::Offset& left_,const Magick::Offset& right_);
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MagickPPExport int operator !=
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(const Magick::Offset& left_,const Magick::Offset& right_);
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class MagickPPExport Offset
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{
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public:
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// Default constructor
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Offset();
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// Construct Offset from specified string
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Offset(const char *offset_);
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// Copy constructor
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Offset(const Offset &offset_);
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// Construct Offset from specified string
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Offset(const std::string &offset_);
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// Construct Offset from specified x and y
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Offset(ssize_t x_,ssize_t y_);
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// Destructor
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~Offset(void);
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// Set via offset string
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const Offset& operator=(const char *offset_);
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// Assignment operator
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Offset& operator=(const Offset& offset_);
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// Set via offset string
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const Offset& operator=(const std::string &offset_);
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// X offset from origin
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ssize_t x(void) const;
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// Y offset from origin
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ssize_t y(void) const;
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//
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// Public methods below this point are for Magick++ use only.
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//
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// Return an ImageMagick OffsetInfo struct
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operator MagickCore::OffsetInfo() const;
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private:
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ssize_t _x;
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ssize_t _y;
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};
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class MagickPPExport Point;
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// Compare two Point objects
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MagickPPExport int operator ==
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(const Magick::Point& left_,const Magick::Point& right_);
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MagickPPExport int operator !=
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(const Magick::Point& left_,const Magick::Point& right_);
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class MagickPPExport Point
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{
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public:
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// Default constructor
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Point();
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// Construct Point from specified string
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Point(const char *point_);
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// Copy constructor
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Point(const Point &point_);
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// Construct Point from specified string
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Point(const std::string &point_);
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// Construct Point from specified x and y
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Point(double x_,double y_);
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// Construct Point from specified x y
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Point(double xy_);
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// Destructor
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~Point(void);
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// Set via point string
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const Point& operator=(const char *point_);
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// Set via double value
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const Point& operator=(double xy_);
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// Assignment operator
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Point& operator=(const Point& point_);
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// Set via point string
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const Point& operator=(const std::string &point_);
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// Return point string
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operator std::string() const;
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// Does object contain valid point?
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bool isValid() const;
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// X offset from origin
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double x(void) const;
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// Y offset from origin
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double y(void) const;
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private:
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double _x;
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double _y;
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};
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} // namespace Magick
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#endif // Magick_Geometry_header
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